I am working as a Pipeline Technical Director at Industrial Light & Magic in Vancouver Canada. I have worked as a Render wranggler on several films including Star Wars: Rouge One, Dr. Strange, and Kong: Skull Island. More recently I have worked on assets for crowd simulation on Ready Player One. I am currently working on Solo: A Star Wars Story. In my free time I create side projects with my wife Maria who is an animator at MPC. My daily work includes working with python, SQL, and proprietary APIs to increase the speed at which artists work and trouble shooting issues with proprietary and industry standard tools in production.