See previous post. I added operation overloads and functions for modifying the vectors. This includes dot product, cross product, and normalization functions. /* * File: Jvec.h * Author: jspada20 * * Created on July 29, 2014, 3:52 PM * Updated July 30, 2014 – Added Math functions and operation … Continue reading
So this summer I am trying to relearn a bit of c++ since it has been a long time since I had practiced it. To learn it I am going to try to write a renderer following the guide on this site: http://www.scratchapixel.com/ My goal is to follow this site … Continue reading
Just wrote my first python tool for Houdini. Dropping it here to save for later. It is for assigning a material to all objects in a sub-net In my case I needed to assign the same material to all geometry in an Alembic. def assignMat(node): for child in node.allSubChildren(): matAssign = child.parm(‘shop_materialpath’) if matAssign: print “Parm found on … Continue reading
New Reel! Check out the breakdown here.
So while working on a particle system stored in RIB archives I wished I had a way to quickly pull information out and check it. For my VSFX755: Procedural shader and 3d programming class I made a simple application to display information within the RIB file. I hope to extend … Continue reading
Will Cavanagh, Harsh Agrawal, and I have been trying to nail down a method to write out a particle system to RIB archives to render in render-man through Maya. The advantage of doing this is that we will be able to render out particles with the rest of the scene … Continue reading
I have been playing with Ri commands in mel to insert commands at render-time. I created a sphere in Maya and at every vertex I created a smaller sphere and offset it along the average normals of the vertex. Renderman makes it easy to create this functionality and interface. To do this at render time … Continue reading